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Skimmed through it, looks neat, but... no giant robot rules?

Close as it gets to those is on page 22, but I agree it needs better rules than that. I was pressed for time to complete it for a jam, but at some point I want to revise it and add better rules for this. More guidance for what a zord could be, give each ranger a "zord move", etc. There's plenty of room for improvement there.