ah! actually, i had another question i wanted to ask. with the way i have dialogue set up in my project now, the entirety of one character's dialogue is skipped over by the text-to-speech system while the other's is almost completely unintelligible due to the way their dialogue is written. am i allowed to include a modified copy of the script in my project that the text-to-speech system can read from but is not shown at all to the player without it counting towards my word count?