Really enjoyed this one! There's so much here that feels very well designed; I get some of the complaints with movement speed, but the way that that effects combat itself, with the huge focus on positioning (and the risk that gives with the turrets) is really satisfying. With that said... having the ability to dash up and down would be nice! ;;
I get what you meant on building an atmosphere with the movement and slower pace of the game, and I think you did a great job on that. With that said... maybe leaning further into that atmosphere with the music or, I guess, feel of the game could do something neat? I'm not entire sure, but with the resource management and everything, there was a part of my mind thinking of some sort of survival horror-y squad based thing in this style that could be absolutely amazing... But that's just me rambling, haha.
Also wanted to bring up the sound design, the *feel* here; you did an amazing job in that regard. The sound of the massive footsteps, the puff of smoke and sparking from boosting... there's so much that carries the feeling of piloting a mech, and you captured that so well.
Only other real complaints are with the teammate AI: when it comes to turrets, the way they go after enemies tends to just get them killed, which is, uh. not the most fun. Otherwise, there's stuff like teammate aggro messages popping up multiple times as they go in and out of range, which ended up being a bit annoying...
Otherwise though, fantastic work! I really, really enjoyed this one, as I said. Hoping to see more from you in the future!