Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So! A little bit of progress done, I've been sharing time between this and helping a pal out with their game for this jam. We're learning Twine 2.0 (Harlowe) together and it's been a blast.

Implemented some simple gender picking stuff with cycling links on page 1, and have been giving some thought to the flow of the story overall. Right now I've got it broken down into 7 days, with the option to go out (meet people) or stay in (study) each day. I think I'm going to expand the options a little bit in one of two ways:

  1. Make the things that one can do each day have more variety. Do you walk the streets and mingle or do you go to a place to volunteer? When you stay in, do you pore over your texts or do you sit in silence (or take some supplement to meet your maker more directly)? This option still keeps in place the idea of picking one thing to do each day.
  2. Keep the options simple, but allow for more than one thing done per day, a morning activity and an evening activity. I'm considering this one because it feels a little bit more true to the style; cyberpunk settings thrive on the nightlife, and you're not going to see the heart of the city during the day. This could end up more focused, as I'd be limiting myself to two settings only (in the church and in one outside location) but I don't want to lose the sense of scale.
Any thoughts?