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To answer both of these.  

The speed issue might be a coding problem, I've started combing through the different events although I believe it's the speed not returning to normal after getting hit by an enemy.  I can fix this rather easily, although I'm currently pushing for a full release as the next update.  I might add some bug fixes if they get too numerous.


The bosses are the main challenge in this game.  Each one is more difficult than the last although they can be stunned.  The first boss can be stunned by having him run into the broken pillars all around the room.  Bosses also take increased damage from the knife, so once their stunned you can spam knife without getting hit and this will take out 40% or 50% of it's health each stun cycle if spammed.


On another note, each boss has been getting nerfed.  The first boss might get another damage and health nerf is he still too difficult.

Oh .here i was thinking the shotgun was doing more damage but i didn't have enough ammo for it. my main problem with the fight is it's impossible to know when he is going throw out his attack were you have to dodge it and most of the time i am hitting it because t happens at random without warning.Once he starts speeding up ,i have to as well and sometimes i go way too fast i messed up making me miss my chance to hit him.I will try the knife and see how that goes but the moment he starts booking it ,i won't last long anyway

The biggest mistake I made with the first boss is killing him without ammo.  Honestly you don't need to shoot him at all, just keep your distance.  Wait for him to charge at you, lead him into a pillar.  Rinse and repeat until he's dead.  The second boss still has a phase like this but after those two I did away with that, at least I hope I did.   The newer bosses are still in late testing phases.