Hello there, it is me again.
Yesterday, while polishing my translation of dialogues.json, I apparently have somehow completely broken the file. Now, I don't think I made any changes to the code itself, since I was only making small tweaks to words and phrases. But somehow, after doing that, the game just won't load the translated version of the file. And even though I only made tweaks to the 'intro' and the 'too many dates' parts of the file, the 'the_dancer' dialogue seems to have been affected as well, since I cannot manage to properly run them in Portuguese anymore after making changes to the file last night, though the rest of the translation (translated text from other files) still works as intended. I'll admit, I'm at a loss here. I tried looking for changes I may have made to the game's actual code, but other than a few quote marks and/or commas I had accidentally deleted (and even without those the file still worked), it all seems to be fine. I tried deleting the modded file and readding it to the mod's folder, but that didn't work. I do have a backup of an older version of the file in case I need to use it to restore it to working order, but I thought I'd run this through you guys in order to possibly avoid issues like this in the future, or at least know how to fix them in case they happen again. Culprit has been found. Never forget to begin your values with quote marks, kids.
Let me know if you guys need any logs, or even the modded file itself, in order to assist me. If there's even any way you can help me, that is. I'm also working on a list of certain values that cannot be translated properly (like the Recording Studio text), and will share it with you once I've gone through all, or at least most of the game's translatable files.