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(+1)

Some issues I noticed with personalities...

This is your personality list. 
var pList = ["Unfocused","Fame Seeker","Warrior","Low Maintenance","Metallurgist","Crafty","Zealot","Magical","Unknowable","Wilful","Vital","Kleptomaniac","Chosen One","Obligated","Historian"]

This is how you calculate magemod for chargen.

if (personality=="Wild Mage") {...}

Magical personality is useless because it never triggers, since you're checking for "Wild Mage" instead. 

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Crafty description is "Higher repair rates, and more chance of finding runed weapons". It does none of that, since it only increases your lockpicking chance. 

Metallurgist description is "Weapon and armour degrade far less". It doesn't let armor degrade less, only low maintenance personalities do that (and there's no description for them either). 

Historian has no description, either.