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Cool that you were able to piece all of this together in such a short time, visually I think it looks decent. There is a lot of potential, I like that I could switch guns to get new ones after killing enemies, however the problems I had when playing were too much. 1. After I died every time I clicked to start a new game I would insta-die when it started so I had to reload the page to try again, I had to reload the page 3 times before I got good enough to not die. 2. It should be more clear that I could adjust the mouse sensitivity in the options, as it was near unplayable with the starting sensitivity (at least for me), though it was nice that you had that as an option. 3. Why do you have a space for "Controls" in the menu when I can't click on it? 4. After I killed 10 enemies on the map I wasn't able to find any more or where I was supposed to be going.

Thanks for playing and providing feedback!

The controls button was intended but we ran out of time and thus disabled the button. Hope to add a controls or more like how to play menu sometime.

As for where to go, each level has an exit marked by red smoke. The level size makes it hard to find but our recent udpate makes this much more doable. There is a marker on your radar now once combat completes and you now see a big blue column of light coming from the exit to help guide you to it.

Hope these changes + a few extra make the game more fun to play.