The gameplay is a tad slow, I feel like I don't have a lot of choice in where I fly to until the radar picks something up.
That said, I did like the general vibe of the game and the exploration aspect is very pronounced, good job!
Thanks for playing and comments. Some gameplay ideas came up to me and got dropped later for such a limited gamedev time. I recognized that the main challenge of this jam is to tradeoff every aspects of gamedev.