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Oh yeah, and quick question- assuming you didn't know the rules for Yugioh when you started playing, would you say the tutorial was too long?

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Not too long at all! It helped me get a good grasp on the game's controls!

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Hi sorry I didn't knew another way to contact you besides this reply, I just wanna say this scripted duel idea is genius, I was wondering what did you used to add the cards in hand and filed feel like an actual yugioh game, does that work in rpgmaker? I would really love to hear from you, you have a new follower

Hiya!

You can contact me directly on my Twitt- oh, sorry... 'X' account's private messages (@KimigaDoro), you can comment on a video from the game's channel (@yourturntodrawkimigadoro), and you can reach me with a private message on my discord (mr_edgerp or EdgeKB#2998).

Thank you so much! Makes me really happy to hear you enjoyed the game! :D

To answer your questions:

The way the game works (in the version currently available for download, AKA 'Prologue Alpha 2.0') utilizes textbox choices and pre-written events to move the duels forward. Which is really just a fancier way of saying that you're basically making glorified visual novel-type choices, and the outcome of duels are pre-written.

As for the cards, all I did was make an image for the bar menu that showed all the card slots and then animated the cards (as images) moving into the slots for the bar menu.

In the upcoming release of the new prologue and first episode, you'll instead decide moves for your turns by selecting a 'plan' containing a list of actions for that turn, which is yet again just making a selection that makes the character do what's listed in the plan. However, there will also be a lot more interactive minigames to keep the gameplay fresh and engaging.

I'm excited to finally be able to release the first episode and the new prologue soon and show off the *laaarge* improvements I made on the game!