1. I just think a stylized health bar with the name of the boss would look better.
2. Had no idea an expansion is planned. Very excited already. :)
3. Sad face (but I think I get why this is working the way it is)
4. Nah I wouldn't be but for me at least it was the total opppsite: I overused/abused it.
5. Same as for 2.
6. I wouldn't call it weak. It's just that sometimes explosions etc. could be a bit louder when happening close to you. The sound effects in general sound nice.
7. Yeah, I would like to hear
8. Well I guess I'll have to avoid using the powerup then for the most part. I really had to pause the game for a few minutes to rest my eyes after seeing red for a bit.
9. Hmm another way would be to extend the levels so the end of a boss level would be the start of the first level of the next episode. I just think sometimes the transition between levels could be a bit more clear so it doesn't feel like just a bunch of levels and more like a real campaign. But that's just a "me" thing I guess.
10. Understood.
11. I use https://themetalmuncher.github.io/fov-calc/ to calculate my fov. 78 vertical matches 110 horizontal on a 16:9 aspect ratio so that's what I always end up using.
Maybe once the expansion is out you could increase the price (just like all those devs do it with their Early Access games once all episodes are included).
Any particular reason to say no to other game stores like GOG and/or ZOOM-Platform or just not interested having your game there too?
Two more brain farts that just happened:
1. Right before you drop down into the final boss area there should be one last "?" floating around informing you that this is the final showdown and you're about to go 1v1 with the biggest Alien Brainsucker scammer of them all.
2. Would it be possible to have some kind of in-game bestiary available so you could take a closer look at all those nice enemy models?
8. so it's the red part itself that bothers you? .. thing is I'm really not sure how else I could indicate this powerup - maybe I could add an option to turn this effect off altogether? (and then the effect on the guns might be enough?)
11. that is also interesting - how did you arrive at 110 for horizontal fov?
1. the original idea was that you lose communication on this level - but I still wanted to have the "duck." part in
I'm still not sure how to explain it ingame 🤔
2. yes I'm still working on it - visually it's almost ready - problematic part is writing something witty for 60 characters
(which is why it was cut originally)
Maybe there could be some kind of red effect only on the borders of the screen that would indicate the effect of the powerup so that the rest of the screen still remains normal.
At some point I increased the fov to 110 and it felt good playing so I stuck with it to this day but don't ask me when I started using it and which game I was playing back then. It's been too long to remember. #OldFart
That Zortch-o-pedia looks nice already. Looking forward to seeing it added to the game in the future.
Btw I had another brain fart when it comes to the level transition from a boss room to the start of the next episode. How about in the boss room there is some kind of teleporter or slipgate (Quake/Startgate reference maybe?) which you use as the exit and then at the start of each new episode there is a teleporter or slipgate through which you enter the new level. That way you don't really need much explanation how you ended up in this new area.
Thanks I'll give it a try.
Hey if you find better ways for a level to level transition and include them in the game I'm the last person to complain about it. :)
One transition I like for example is the one right before the final boss. At the end of E5M3 you see that tunnel that you have to enter and at the start of the final level E5MBOSS you start inside it. Both levels feel connected that way.
EDIT: Just checked out the beginning of E2M3 real quick to see how things feel with the powerup effect being off when activating it. I like it. You still notice when it's active due to the red aura embracing the character while the rest of the screen just stays normal. Much easier on the eyes (at least for me). Very nice to have this option included.