Yoo! Video is much appreciated! Thank youuuu.
Regarding plot density, every level will be similar to the demo: There'll be some character interactions and a bit of exploration of the chemistry between the cast, but for the most part it'll be pretty mystery-centric.
Regarding object examination, I have a few improvements in mind that tackle what you say. In general, though, the spirit is to plainly show what's relevant to solve the mysteries. In this case, since you can't inspect inside the cabin, you can't assume there's a hideout. Not sure yet the best way to communicate this, it's something I want to keep receiving feedback.
I made notes of a few other things you mentioned. Again, thank you very much!!