Uncharted territory! We are working on an adventure-in-town, but it we don't have finalized procedures for it. So these are suggestions/ ideas rather than any kind of official process.
- Clearly split adventure/ town phases. Goblins must spend a ration or a scratch to enter town phase. They can then use a single town location or camp action.
- During the adventure phase, run marching order as usual and see what happens with the "NPCs who would want things from the PCs and larger-scale town issues".
- Put the large scale issues on a clear clock. What's the worst case scenario with whatever plots or crises are present? Work toward that in a concrete way at the end of each turn.