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(1 edit)

Very, very cool game design. Had to cut the audio because it was annoying. I would've played more but it lacks some quality of life, like a button to speedup the falling train, and a bit more explaining of the mechanics. By the time I figured everything out (I think) I had lost the game, and the start is a bit too slow for me to want to replay.  

Just read that space accelerate the train. Now I want to replay. Let me do it. 

Edit : ok the game is AWESOME. Very very fun. With a bit of polish it'd be perfect.

Ideas to polish : 

- Highlight the current path the train is taking, at all times. This way you can see where it will crash if you speed it up.

- Correct bugs. I lost to bugs, tiles where locked into place a few times, I couldn't move them so I lost :/ I had a plan to victory ! 

- Make sure the powerups don't obstruct the tracks, or that you can't crash into them (basically the tracks that are under them doesn't matter, you can reach the tile from all sides). Sometimes it was hard to see and I lost a train because I didn't click on the powerup. 

Idea for player expressivity : 

- Allow a limited resource of tile replacement, to turn a tile into either a cross of straight lights, or a double turn tile. Maybe you could get one of each per train, something like that. It also allows to replace powerups if you don't want them. 

Overall it's a lot of fun to manage both your tetris strategy and the tracks. The core game design is perfect. 

(+1)

Thanks for playing!

Thank you for the well-thought out critiques. Great idea to suggest a one-per-train tile replace resource. I had something similar in mind but scrapped it for scope. The highlighted path idea is also a good one that I did not think of!

Sorry you experienced tiles locked in place! I thought I had fixed that one :-/

Glad you enjoyed it, thanks!