How in the world does a seed roll over water?
Hahaha "it floats" is our internal logic. Hopefully we'll have some sort of bobbing effect so that makes more sense
I picked up a seed from a crate that showed up after hitting three purple buttons. When I picked up this seed (homing seed, doubt that matters), it was automatically equipped but I had to open up the seed menu to find out what kind of seed it was. It would be nice if there were an alert on the screen that said "Homing Seed" or something like that so I knew what I picked up without having to go check.
Good idea! Seeds from crates are pretty rare so I always forget that's a place where seeds appear, so good catch!
The default seed seems like it should be the crystal seed rather than the checkpoint seed, seeing as it's the only one (that I've seen) that doesn't cost any crystals to plant and using the checkpoint on the first few plots is pretty much worthless, even for a super beginner player. In fact, any of the seeds other than the checkpoint seed seem to be more useful at the very beginning.
Yeah, this is something I struggle with. To us, the checkpoint seed sort of *is* the character of the TumbleSeed. So it's sort of that in his default state TS plants checkpoints. Haven't talked about this much with other people on the dev team, but it's something I've been mulling over personally.
Thank you for such detailed and precise notes, it is truly appreciated!! A lot of things you noted are already on our to-do, but it's always good to hear those issues again as they bump them to the top of our minds. Specifically with world generation stuff David just wrote some code the last couple weeks that should make world generation way way faster, we just have to integrate it. Again -- great notes, thanks!!