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Don't worry I already implemented an item that can help you navigate the pit in the next update, and for the darkness ill find a solution for that problem

update when

I'm not very sure of it.

Yeah thats fine btw I have a suggestion, after playing this I got really pulled into it and started dingging into the whole flesh pit lore and from what I gather the only creature from the flesh pit universe you did not include in the game are the ballast homies and the stinging tricosomething so my suggestion was like a water area - not underwater, but you have to like wade through water like waist deep and the stinging guy would just be swimming in there with you but he would be like completely oblivious and the ballast siren homies or whatever they are called would instead respond to you with like sound cues that would draw the stinging worm guy to you that would be cool

Yeahh my original goal was to add more fauna to the game creating that biodiversity like Rain World if you know that game, but I'm currently fixing some bugs and errors. I saw markiplier played the game and the UI aren't supposed to look like that.

For the lighting issue, you should be able to add light objects that have a huge radius but low intensity, providing just a little ambient light to navigate with

That is definitely a good sign.  What is this item, btw?  And will it be a starting item, or something we'll have to explore to find?