Thank you! It makes me happy to know the impression of the game is exactly how we wanted to design it. Looks like we succeeded :)
-There was so much more planned with the interaction system, sadly we ran out of time and had to abandon quite a bit of story and level design.
-Yet another casualty of our over-ambitious plans, mostly my plans, but yes.
-This could be a bug. I’m pretty sure it’s not a feature, at least :D Moving forward, I shall investigate and try to fix