Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

This code problem is nothing we can do. You need access to source code and rewrite some mechanics to work multi thread there. I also can´t say, if this is common for godot engine based games or if this could be fixed in game coding part. Normaly it should be fixed in game coding, but its´s more then to change a trigger. You need to learn first the mechanic and syntax of multithreading in godot.

https://docs.godotengine.org/en/3.1/tutorials/threads/using_multiple_threads.htm...

There is also some special in the conservation between multiply threads, so it´s also some more work to wait (sleep) in one thread till the other thread is finished. This is something we can´t do. You can only try to speed up your system or try to find a way to stop a shutdown.

https://www.howtogeek.com/183004/why-android-phones-slow-down-over-time-and-how-...