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(+1)

From a design perspective, I feel that the textbox is a bit of a reaching problem for more than a few people. It may be best to implement a looping dialogue choice tree where the player needs to click on a choice (and for given events, have certain choices simply not appear to those who haven't seen).

Much work seems to be around the problem of the textbox rather than solving the problem of the box itself. Just some hopeful advice.

(+1)

Thanks for the advice, I'm working on it :)

Glad to hear B)