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(2 edits) (+1)

Don't take anything for granted

The biggest downside building your own engine are the tiny little features we usually don't even realize they exist, although I have a special love for developing them, unfortunately these details are not super exciting to talk about.

These last days I've been working on the dialog system. Things like, dialog open, progress, text reveal animation... A visual novel engine has these features for free, and people don't realize how complex this can get behind the curtains.

So here is the first images of this effect:


I had already developed the font loading and text rendering, but I had to glue all the pieces together to have the dialog system. 

I'll have to spend some time in here as this topic still have more to be done: A dialog editor in the engine, localization framework, user interaction and etc...

I'm planning to post details about implementation in a later stage when I have an alpha build released, so right now I will dedicate all my free time towards developing the game almost exclusively.

The game is 15.5% complete and 30% ready for alpha release.

(+2)

Hello! Been following this project for a while, and I just thought I'd recommend that if you haven't already to back this project up in multiple ways, both online and physically if you can! I've just followed too many game dev stories where they end in some sort of file corruption to not say something about it.

(+1)

Hi! Yes you are right! It's been  6 years of work in total, I can't simply afford not being careful.

I work using 2 different machines and I have a common ssd drive connected between both to be able to share files between these 2 pcs, this drive is where the repository server is located, plus I backup the server every week in an external drive. So I have 4 different copies of my work, 2 clients and 2 servers. Unless two different places catch fire at the same time, I shouldn't lose my work anytime soon XD

Thanks a lot for the concern brother! I really appreciate it