Thanks for checking out the game! If you manage to bring it to the table, I'd love to hear about your experience with it. Personally, I feel like the roleplaying part is maybe a bit too decoupled from the mechanics/bluffing (the only link being that the bluff might (un)intentionally become apparent from the roleplaying) and I'd love to discuss how the coupling could be strengthened.
I love that the impulsive choice to have the qualities start with D made you smile. :)
Also, now that you mention it, the font is a bit bland. I'll look into something that supports the setting a bit more. I'm afraid it could cost clarity though. I'll check out your submission to get an idea of how to maintain that.