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I was spooked, I was impressed, I was immersed, I was exploring like no tomorrow, I was running until my finger hurt not to get atomized, I chuckled, I thought what the heck am I even playing AAA games for, I fell down the map, I won. Wow. Great experience and the theme was really present here and I applaud at what you had time to achieve here. 

The shadow was present at maany points in the game and increased tension, well made. First time I was like let's get to know this thing and what do you know there was some particle effects on the screen for that quick branch of the story.

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Aw, thank you so much! The shadow/UFO turned out surprisingly nice, considering all it does is patrol randomly between all the points of interest (e.g. all the collectables), and then whenever you pick one up it's given your location as if it spotted you. If it's far away, it gets closer, if it's close, it suddenly gets very close :D I wonder if I should've made it a little faster still, just to absolutely force you to run...

What I didn't have enough time for was the story, which is a little unfortunate. Like, I had a whole system of picking options (there's only one currently, the very first 'who are you?'), but I didn't have time to write anything! Ah well. So it goes.