Thank you :)
Soon I should add a custom play option where you can change any particular setting. One of them is related to mazes (right now experience mode has no mazes). But even then the levels are linear, there is just zone after zone and I am thinking about implementing more open structure of the level. Initially I wanted to do that after weapon crafting and after I added more extension modules with UI for them, but having custom play options just screams for that.
The more open the levels will be, the more tangled the cable will get :( There is turn counter on your left wrist that may help with that and I am considering adding a mini-level to detangle the cable.