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(+2)

Thanks for playing!

To address your feedback points:

There is an indicator, the flames along the screen that indicates an enemy close by out of sight. Could be that it almost always is lit up though, then it doesn't help much I guess 😀

There's a hidden heal if you want to give it another shot: slam them into a wall, grab and kick them into a train. That gives lots of healing!

Your feedback is still totally valid though, because even if these concerns were addressed, they were not well enough communicated to the player.

I see, yeah in that case I feel like with more time those mechanics should have been fleshed out more and give the player better feedback

Any ideas of how that could be done? I guess when an enemy gets close enough to trigger the warning system, those flames could perhaps get quite big and bright for just a 100ms or something. As for healing from grab, when sending a grabbed enemy into a train and getting healing, a text could perhaps pop up saying "grab healing bonus: +100hp" or something... Hmm! Thanks for input!

(+2)

well explaining to players that they even can heal is probably something you could  do (unless I missed that explanation) and like I said maybe implement some sort of mini-map or have an intensity in your indications, and have them be smaller, like right now iirc the whole side of the screen lights up, which is fine, but I feel like could have been done better with smaller indicators and maybe clearer sounds if you actually do get hit, like if they are close or like very close.