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I think the concept is interesting, but I don't particularly like the execution, unfortunately. It's a bit hard to tell which way you're facing, so occasionally you'll just whiff an attack or move backwards or something, and getting random attacks each time makes the game feel more luck-based than skill-based (not to mention how hard it is to extrapolate the timing, the enemies seem to act somewhat erratically so it's hard to tell "should I do a heavy attack here or a quick one?" "can I go for this diagonal attack, or will I just whiff?")