I like the illustrations here! I think there's room for improvement in a few areas to make the content usable for me.
The village of Ucksol has short descriptions of districts but no tangible points of interest or NPCs. The town crier is mentioned but doesn't have a name, personality, or anything to interact with. I think a potential target when including a town could be at least 3 specific points of interest and 3 NPCs with clear interaction possibilities.
The actual hunt adventure hook felt underutilized, despite being the name of the adventure. In the text, it seems to be filler - the characters see the boar after wandering around in the forest and then follow it to the dungeon. I would love to see even some simple landmarks in the forest with tracks/clues that the players could follow/investigate. I'm imagining a small pointcrawl from the town through the forest to the dungeon (or to some alternate landmarks).
The dungeon itself seems to be linear, with minimal opportunities for interaction. I would love to see some branching paths/loops to allow the players to make choices and explore. If I understand the riddle correctly, the solution is crumpled on the floor in the room directly before. Having a more interesting dungeon layout would let the characters earn the answer through exploration and play. Instead of labelling the exit explicitly, you could make it an alternate entrance that clever players can find by searching. It would also be fun to have more traps/toys/factions to interact with. Most of what I saw in the dungeon is picking up items and encountering standard monsters.