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I think the tutorial could just be a sign on the first level that says "Click to interact, WASD to move." Everything else is conveyed pretty clearly through gameplay.

The primary game loop is really solid and the graphics are very cohesive! I liked the slowly building complexity as the levels progress.

Clicking to interact is kind of awkward when mouse position doesn't mean anything. I think I would have rather it been spacebar or something.

I couldn't tell if the machines broke down randomly or if you choreographed each level. Either way it made for a pretty neat experience. Nice work!

Yeah, I wanted to have a more interactive tutorial, but the time was short :D Having the right tutorial in your game is always a tricky thing to achieve, especially for game jams. Just writing it down on one page is not good, because in the next you have forgotten half of it already :D

Yeah, I spend some time for tweaking the levels and making them progressively harder. The machines have some parameters i can tweak. One is the first time they break, this is fixed for every level. so the start is the same. After that i have a min and max time which generates a random time after with the machine breaks. Then I can also decide the percentage of the toys falling right and left and the probability of needing a screw. 

Yeah, the I don't know why I chose the mouse as input, but there is not only the left button. The right button is for dashing ;) You could also play with a controller if you like. But there is always one person that prefers one control over the other. Can't satisfy everybody.