Thank you for taking the time to play my game and for leaving a comment.
Yes I agree: the lack of animations and a report section blunts the impact of the actions that you take, and makes it confusing to play. There's a conspicuous space in the bottom right corner for the report section, but I wasn't able to implement it in time or even start it.
In hindsight, I think if I just focused on fight moves and animation, or just the subsystem damaging aspect whilst showing the needed information, the cause and effect from taking actions would have been better conveyed. This would have been made the game more coherent. However, I failed to to identify which set of aspects would have achieve this result, and ended up stretching myself too thin by focusing on all of these aspects instead of a critical set. It's my first time encountering this type of problem, so it has been a great learning experience.
Thanks again for the feedback!