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(+1)

Oh man I really loved this and have a lot to say about it. First of all, I'm amazed how big it is. The map is HUGE and there really is a lot to explore! I loved all the tools you need to collect and use, and I really liked all the fluff text when you cross near enemies. I loved my time and it deserves my 5/5.

A few notes though:

  • It wasn't immediately obvious I can pass through the broken prison bar texture. From the get-go I felt a bit lost until I reached the first chest.
  • Finding the red key was very difficult. The wall in the 2nd room blended in so much with the rest of the walls, it took quite a few loops for me to notice it! I would've appreciated if breakable walls were colored differently.
  • The enemy dialogue popup would override the one showing you what you got from chests. I often had to guess what I just received because I didn't see the message for it. I didn't know there was an inventory in the pause menu.
  • This is a silly complaint but I would've liked being able to use the arrow keys to move rather than WASD.
  • Your game lacks visibility, man! You could gain more players by having a web build (which is easy in Unity), and also by improving the presentation of your itch.io page. That mainly includes creating a proper thumbnail for your page.

RIP to that guy who took an arrow to the knee and got decapitated. Happens to the best of us. Great job with this game.

(+1)

Such an extensive feedback! Thank you! 

It wasn't supposed to be that spammy at first but I had a blast writing all those one liners and it got a bit out of hand. They were also supposed to provide hints were to find the items and hidden passages but I ran out of time :D. 

Really thank you for taking your time to play and write this.