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No, it's not the settings on my end. It's your code ;) I just checked it again. I have to screens, one with 60 Hz and one with 144 Hz. Your game is not framerate independent. I don't know what engine you used but give google a try and search for your game engine and "framerate independent" ;)

Here is my proof ;) https://imgur.com/a/bXgHD1r

(+1)

ahhh! Wow okay so you played it super fast! Neat!

I'm aware that it's not framerate independent because in my experience it creates more problems than it solves (tunneling is a big one). I assumed the game would lock at 60 fps meaning everyone would have the same experience but apparently not!

I'll keep that in mind for future projects. Thanks for the heads up.