Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

No intro logos, just right into a low res menu without resolution or bordeless options, and a tiny audio slider, and weird quality button locations. Audio enabled? Could've fooled me! Having a tutorial is a huge step up though.

"This counter shows your scrap" Okay, and which button builds the minigun?

Kind of rough for the completionist when the tutorial forces you to take a small L.

Interesting that you do show all the game has to offer in the first 5 minutes, cars overloading, equipment placing and upgrading, train calling.

Ok so I press the sign contract button but the contract dissapears before I could see my stamp..

Do I get bonnuses for calling waves early?

My biggest complaint is that the monsters appear out of thin air, and there is no way to set target priority for turrets, and the game ends very abruptly without showing you any kind of score.

I can't choose the car I hand in!?!?! Well goodbye maxed out car..

So far this seems like the most complete game, in terms of design intent and art direction, but the gameplay depth seems lacking.