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Day 4! I was not able to do a Devlog yesterday because I went places, but progress was made! I figured out a basic way that the story is gonna go, which includes a sort of point system that will decide the monster at the end. I've also decided on the monsters, but I'll be keeping them a secret for now until the release, or until a problem comes up with them lol

So far, I have maybe only half of the plot planned out, and after I'll need to edit it and fully flesh it out. I'm hoping to have the draft of the plot done by tonight, and then a fleshed out version tomorrow. After all that, I'll then work on dialogue and character sprites, working on one bit and switching to the other when I get bored. It's something that I kinda recommend to try if you have a lot of stuff to do and not a lot of brain power. For me, whenever I'm doing something continuously, I get bored quick. To combat that, I'd go to work on a different assignment, until I get bored again. And hopefully, if all goes well, I can return to the first assignment to get out of the boredom of the second one, and rinse and repeat. If this all makes sense lol

Not the most exciting Devlog, but I'm happy there's something!! wahoo