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The orbiting arrows mechanic on the Archer is feels frustrating because it essentially "misses" the enemy I was trying to hit. For example, try shooting an enemy that's getting close. If the arrow orbits instead of being a standard shot, it's very likely the enemy will get through and hit you. (Orbiting arrows seem to be very unlikely to hit a target in the direction you're facing.) This has resulted in many cases where enemies get through.

Not sure what the best approach would be here, but that skill should definitely not negate my normal shot when it randomly goes off. I've had it go off a couple of times in a row, and that's pretty devastating. Maybe the orbiting arrow can be an extra arrow in addition to the normal one you fire?

I'm also not sure if I've just really unlucky, but coming back since sometime under version 0.8, I don't think I've been able to get further than night 5 or 6 with the Archer. Max level, and Mastery is at 19. I've tried different load-outs, but the outcome is pretty much the same thing each time. No matter what skills I pick up, even under best-case scenario talent trees, there just end up being too many enemies around day 5 to keep up with. The best run I've had gave me piercing shots and 3-hit mechanic on about the 3rd day, but even that wasn't enough. 

I'm not sure what else to try with the Archer. The only thing that really seems to matter early on is attack speed, and unless the talent tree is loaded with it, I just die.

It’s impressive to get to mastery 18! The late masteries have definitely gotten harder this update, and earlier ones are easier. It’s something we need to adjust again - happy to chat about what might make it more achievable if you want to message us on the discord server! https://discord.gg/D6t8DKYyys