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(1 edit) (+2)

The sound design is really good, and the finnicky controls definitely worked really well to make me constantly think about my next move, plus the dopamine hit from seeing the meter bar physically expand in size was something I needed today :).

That being said, I think the game veered a bit from strategic to frustrating with the introduction of rival ships, they definitely make my deaths feel a lot more like annoyances beyond my control, rather than my own poor planning - especially when they're able to freely control their ship while I can't :(. I also tried to trick an enemy ship into running into a bomb - which they did end up doing - but it didn't result in them blowing up, which was a little disappointing.

But overall, this is a great little space game, definitely one of the more fun jam games I've played so far this time around.

(Also, thank you for making this game open source! It's great to see more people sharing the inner workings of their projects, especially for jam games)

(1 edit) (+1)

Thanks for the feedback! I definitely wanted to do a bit more with enemies and have them bump into walls/mines like you do, but alas I ran out of time. I tried to make them less action focused by making them have smaller detection radiuses. You can ALWAYS see them before they see you, and if you move slowly and carefully you can often shoot them before they even start moving. I was hoping they wouldn't be too frustrating.