Day 8/9
Still working on the in-card-cooking feature. Removed the former "Roasting meat/pepper/mushrooms" option from the Crafting menu, as this is now covered by the cooking feature. I added a new config for all available recipes, and implemented the code rendering the cooking menu based on that config.
With the new empty space in the Crafting menu, I had the idea of a new crafting option: A sharp stick, carved out of a branch with a knife. This stick not only is a nice weapon with decent attack and defense values, but is also needed for cooking/roasting most stuff over the fireplace (it was a branch before, but a sharp stick makes more sense).
Also started implementing all the additional checks needed to limit the available cooking options to items in inventory.
The feature still needs some more work, but an end is in sight :-)