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(+1)

I forgot about visual glitches:

  • if you advance text right when Nova is in the middle of a scaled flip, she stays shrinked…

I reported this: https://github.com/renpy/renpy/issues/4790 but it’s a won’t fix, so you’ll need to manually set the scale to final value before the next statement.

For looping animations, there is no choice anyway: even if Renpy implemented my proposal to set the transform/color values to last key values, there is no last value for looping animations, so you should always expect issues on continuing mid-animation and reset all properties to the ones you want before the next statement.

  • at the very end, when the character appears on the sunset background, the techy box flashes for a short time because switching to the actual bubble (I got the same issue on Renpy on my own project, I think I had to add a hide statement to force hide the wrong text box)