Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hey there thanks for the feedback, if you're talking about the death that occurs after finding the door, thats intentional. Taking the obvious route and responding to the messages can get you killed, try ignoring the first check in message and see what happens

(+1)

Yep, it was the first door! Your approach sounds interesting, but maybe some hint to the player that they will die if they respond? Even after dying I had no idea that was the cause! Is there some in-game reason that could be worked out, as to why answering a radio immediately kills you? You could then give a hint at that after death. Just thinking of how you can make sure players don't give up at that point. :-) It's a really ominous-seeming scenario, so it would be good to make sure they experience the full thing. Good luck!