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[Devlog #1] A rocky start

So... I'm back with more updates! 

First things first.... I switched from Construct 2 to Godot 4... and it's been... hard, Godot is not very easy for beginners, and even if I do have some experience programming, learning  game design as a whole, pixel art and level design while scripting with GDScript, documentation and tutorials at hand is very time consuming and.. slow... mainly because I'm pretty slow lol... but anyways here things I made! (very few).

HHere is the first level  I made to test stuff and work on core systems.... level design is gonna be one of my main concerns

Here is me making a projectile for the hero of this story to shoot (yea its bad) i'm gonna be remaking most of this stuff anyways... the program I used to make this is called Piskel and you can get it here! [https://www.piskelapp.com] its a browser based pixel art editor, but you can download it too for Windows, Mac or Linux.


Finally here is me adding a collision box to the bullet and trying to make it work (it took much longer then I anticipated and its only a skeleton for now.

That's pretty much all I managed to get to work for now... I know its not a lot lol... but its something I guess.

About the design direction for the game, I decided the game is gonna focus on the cycling of the moon phases, and probably the platforming or/and the mechanics are gonna be affected by it, I'm just not sure if I should change moon phases during the levels, maybe as a trigger for the player to achieve to keep going in the level, or if every level should have its own moon phase, it would probably be easier.

I'd like to have some bossfights for the game, even if I'll probably end up scrapping them because coding hard... but I'll surely try.

The protagonist as you could maybe see in the screenshots is a bunny mage in a hood with a purple aura named Ari... like my dead pet bunny I had when I was little :>

Aaaaaand that's it for this devlog... I hope to start working on basic enemies and level design as soon as possible, and again thanks so much to everyone commenting on this, giving me tips, or just checking out what this newbie is doing or has to say! Your input is much appreciated :3