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Wow! How did you generate the world? It looks sick and very massive! Unfortunately, my old GTX 1080 struggled quite a bit with the game, and I had about 20fps. I guess the low fps could also have been caused by instantiating many game objects? Either way, the game and procedural generation are very impressive!

Thank you very much, I think I have to tune the render distance a bit but the performance issue lies in rendering the Map, it's really unoptimized.