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(1 edit) (-1)

Page 19  "losing use a weapon until you can re-arm"

Should be " losing use of a weapon until you can re-arm"

Lead A Sortie lacks an explanation of what happens on a failure, minus a short example later in the book. I feel most moves should just list what happens on a failure to be clear.

6- is a move as hard as the GM wants, as per standard PBTA rules, though I'm now realising that... might not actually be explicitly mentioned anywhere, somehow? Good catches on both counts.

Good to know and glad to help.

Also reading through, I,m confused about gear. The book references

"Next, choose from the gear or equipment options your playbook has. Some playbooks have more than one choice." 

But I don't see it listed anywhere how much gear we are supposed to choose? I originally assumed we just got all the gear on the playbook since it didn't list (choose one) like on Approach.


Should add despite all my nit picking I am loving what this game is doing.

That one's defined per playbook, since it differs! It's near the top of each playbook, under 'Gear'. You get everything in that column, but it should define an amount of choices you get from the other one.

I stared at the playbooks for a solid 5 minutes in confusion until I finally saw the line you mentioned. Guess I'm blind. xD
Thanks!

(+1)

You mentioned in your review there were no sheets - check the play materials! They're a seperate pdf.

So they are! It took me 5 minutes to find them though even with your help. Many other games have them as a separate file that people can download. Since they are bundled with the free version I missed them as I was looking for a link to just the sheets.

Not inherently a problem, just letting you know my experience. xD

The free version is cut down and less pages so i figured it'd be smart to bundle them together as a pack of reference stuff! Maybe I'll seperate them out, I didn't know folks found it awkward