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Ah then perhaps THAT's what the Vanguard felt so much more powerful: we were playing it as though reactor modules were being used *in response* to our other reactor actions, e.g. starting a chain reaction from 1 card triggering the Argent Host, moving that card to the Armaments using the UC-RTA, AND gaining +1 hp from the SeapHeal engine.

Now I feel like we didn't even play the same game!! lol

So, to clarify, long version: let's say I had 1 card in hand and 3 cards in my Reaktor (hand=3, armaments=4,5,6, all of Swords) and used each of them to power a single module during ACT==> discard 3 from hand to move my 6 to the armaments, discard 6 to gain 1 height and 1 ascent, and discard 5 to gain +2 hp (?) 

Short version: 1 card powers 1 reaktor module during ACT XD

I think the ON HIT triggers are clear enough, referring to the weapon you are using to hit. It was just the confusion of "do I hit you first? or are you hit by me first?", and I think you clarified that well enough with the distinction between active and inactive player actions!
((Although I suppose leave it to American design where I hit with 1 weapon I get to hit with all!))

The TTS file isn't perfect, but I'm hoping it'll be a good starting point to help with future testing across the internet :)

Thank you! Can't wait to see what you do next!