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That's the thing about Fungus. I had a horrible time trying to integrate Fungus with my scripting. You'd think it would be pretty intuitive to modify stuff like boolean values through scripting, but it took me way longer than it should've to access the Fungus variables.

My advice: put serious effort into learning C#. (Sololearn is a good tool for this, it's how I learned a lot. I'm not affiliated with them in any way.) Another thing to put some time in would be XML. It's very helpful when trying to define preset data values, like skills in an RPG. Once you get a good grasp on C#, see what you can do about making your own dialogue system. I've never personally gotten to making a dialogue system, but people have had to develop their own systems for years, so there's bound to be lots of documentation, if you take the time to look. This way, you can have a system that does exactly what you want and nothing more, nothing less.

My main issue with it right now is the camera/view system. I want to plug in funky shaders to the camera, but short of having the camera attached to a specific view and then making scenes for each new view it's going to be a pain in the ass. 

Yeah, I bought some udemy tutorials on c# and unity so I'm hoping that'll at least move me in the right direction. I'd like to use Fungus but I'm already a programmer (Python mainly) so it just wasn't as intuitive for me as it may be for someone who has no coding experience. A lot of the stuff you do with it feels like busywork that could be accomplished with scripting versus building all these blocks and plugging in different functions and whatnot.

Thanks for replying though, I appreciate it! I haven't finished the demo of your game yet but I love the cyclops girl she's so cute! It's a shame I'm so terrible at platformers haha.

Don't worry too much about not being able to finish it. I shouldn't have released it while the controls were so difficult to use. I'm currently working on making the controls closer to that of Hollow Knight for example. Maybe I'll update the demo later on once I get an official level implemented. Keep an eye out ;)