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I really feel like all the text explanations are redundant. Most levels are built in a way that teaches you what an object does without any text. Like the one with an anchor: theres just one thing the player can do there, they're gonna do it, and they're gonna figure out what that new thing does on their own. No need for text

yea i know, i just wanted the levels to feel more alive, and actually interact with the levels instead of staying on them for 5 seconds and beating it.