I didn’t change anything other than converting to URP and enabled occlusion culling in terms of performance so there is still lots of room for optimization on this version.
Viewing post in Octalien (Unity: 2022.3.5f1)
Nope, I made a thread about that: https://itch.io/jam/day-5/topic/3030242/unity-do-you-want-me-to-work-on-your-project
I just prioritized what I considered most important & what I could offer the most for the project to push it closer to day 6, I’m a full-time games programmer in my day job so I know the game can be greatly optimized even further but it is a game jam after all, there’s room for all that on day 6 too! :]