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(-1)

And yet still...

Hey haven't had time to play the game but im curious. What engine did you use to create it? 

(+1)

That would be Unity sir

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This proves that the only thing keeping your download rate is the Simpsons as an IP, try creating a game like "<A character I created> KILLS <Another bunch of characters I created>" and let's see.

(-3)

I don't control the market, I just game the system

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I know you don't, you just milk downloads from strong IPs, that's ok when you don't have good ideas yourself. Next time you can do Patrick Kills Spongebob... oh sorry that's already taken.

(-3)

Yeah you got me there, all I have is Markiplier playing original titles I developed such as ASTROCREEP, CANIBAL CAFE and BLOOD BATH BAY to name a few, it's not much, but like its all I....oh wait, plus 40 other games not based on previous IPs. I'm sorry, you were making a point?


You know, it may pay off if you take all this effort you put into tearing down other people's projects and redirect it into showing us all how it's done. You know, make a game rather than waste the time of those who do. But hey what do I know...