You know, I really liked this - perhaps more than I should have, given the author's own opinion of it, and the fact that it was made in a day. But I think it caught me at a good moment: late evening, after a certain quantity of red wine, and in a not-hurrying kind of mood. There's not much interactivity and minimal parsing going on (in as much as you do need to type in the exact phrase prompted in order to progress), but some lovely visuals and a pleasing soundtrack make for a pleasant enough experience overall. The lengthy pauses and slow timed text will drive some people up the wall, but like I said, I wasn't in a hurry so it didn't bother me. The long flying through space sequence is like an 80s pop video, and I found it quite a soothing experience to let it just scroll by. I'm genuinely impressed that you manged to put it together in such a short space of time. As a parser game it perhaps falls a little short, as a conventional arcade game also, but as a minimally interactive art-piece it's really not unsuccessful. Freestyle is exactly the right place for it!