I don't really know wthat to say. The game was a bit rapid, like I didn't even have enough time to get jumpscared or something like that. Though the fisrt jumpscare was brilliant, everything else a bit ruined the whole picture... How the hell is the Pennywise connected to the game? How is the Pripyat' connected to the game? The year 1997? A lot of details that made no sense in the game itself (Probably just for the setting - but I did need some kind of confirmation besides soviet flats) - I didn't need none of that information throughout the game. Ghost girl model was good - no doubts, but everything else? There are thousands game like that one and you could've just added some little details to make this one a masterpiece: notes on the floors to get the player deeper in the plot of the game which go scarier with each of them. More stranger sfx sounds with different volume, like a loud breathing behind the player. A total darkness with a small light somewhere on the last floor would be a nice comrassion of just a light and a life saving light just like for a moth. The last room was cool but the atmosphere there was lost as well. You illuminated that chair - however the rest of the room was not in the dark! Just imagine entering a totally dark room with the only chair around red-glowing/blinking signs "Kill/Death/Blood etc" and with a pressure ambient of low bass!! That's pure fear, man!!
I want to tell you one thing, dear developer. Everything I have written above is not to insult you. I am being that critical not because the game was not good, but because the game was this good, that those little details that hadn't been added (If they had been aded) could've made the game brilliant! I wish you all the best and I'm certainly gonna be looking forward to new additions and features!