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(2 edits)

Given that your in-browser demo and your reply about having changed what the demo contains make it clear you’re not restricted by “This is a custom engine written directly against Win32 APIs”, would you please consider offering a non-Windows option on GOG.com?

If you’re not willing to provide native Linux and macOS builds, is there any chance you’d at least be willing to talk to GOG.com about offering a non-demo browser build in a zip file as an extra?

I can report that the demo plays perfectly well in Ungoogled Chromium on Linux.

(+1)

Thank you, yes I actually do plan to got native linux and mac builds on GOG as soon as possible! Linux will probably be available shortly, but a mac build is a few weeks out because it's less straightforward and difficult for me to test (I don't own a mac so I need to borrow one). Apologies for not having these available yet!

(2 edits)

Glad to hear it… and no problem. As a programmer, I’ve done my own research to discover how technically difficult and legally impossible Apple makes it to to do anything involving compiling and codesigning binaries for macOS without actually using a mac to do it.

(And, likewise, I effectively also own no mac… “effectively” because I’m a retro-hobbyist and the Power Mac G4 running Mac OS 9.2 (the last interesting Mac OS) in my hobby corner is technically a mac and capable of running some versions of OSX… just far too old to be useful for this.)

Ha, same I do actually have an old mac but when I put a relatively modern OS on it to test things, it now crashes when I try to run anything. I have a couple friends with macs who will test things for me, it just takes time to coordinate, and frequently takes dozens of test builds to finally get one to work.

Native linux builds are much more straightforward and I have a linux box handy that I use for web dev work.