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(+1)

Do you mean an Android build?

I should be able to make one, but I don't own an Android device that I could run and test it on, so the end user would have to do the play testing.

If you're interested in a build for a different OS let me know.  Although I have only built for Windows and Linux, Godot seems to support porting to a wide variety of OS's.

Yep, android. The game looks interesting and im curious to see what it will turn out to so i will try to support and follow

(+1)

Thanks for the feedback!


I'll see about making ports for Android and probably Mac as well when I release the next build.

Theoretically it shouldn't be that difficult to export to those platforms, but I've been doing dev long enough not to pull a Sean Murray.

As for testing and making sure they work properly, that will have to be done by volunteers.  I don't really want to spend money on new hardware right now.