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(-1)

Hi Jamie,

I like your tile sets, and they’re very affordable, but the license seems a bit vague to me. 

You state we may use the assets in commercial games, but we may not redistribute them, even in modified form? I’m not a lawyer, but you might want to add something like “except as part of a larger work” (though that’s a bit vague too, and maybe too permissive).

Also can you define “NFT” and “metaverse” projects? If a game (hypothetically) were to use “NFT”s for unique items, without using your sprites as part of those NFTs, would that be disallowed? What if it doesn’t use a cryptocurrency (I.e. just storing who owns what items in a distributed way)? Like an MMO could have one-off/limited quantity items, and use a blockchain to track who owns what so they can collaborate with other games to allow items to be used between them.

And the metaverse is even more unclear to me; say a game allows players to have their own spaces (e.g. houses in mmos), visit each other, interact socially, etc., is that disallowed?

I’m not really interested in these technologies, but I’d hate to be caught out by a vaguely worded license if I did end up implementing something like them in the future.

(+2)

Hi, thanks for your input. I agree about some of the wording, I do plan on consulting with someone about that aspect, in order to make things a bit clearer in a wording and legal sense.

Essentially they can be used as part of a game however the dev sees fit, but can't be redistributed as game assets.

Basically for the NFT thing, it's a stupid technology that doesn't need to be in games and I don't want any association with it in any way or part.

Like I said I need to revisit the wording and maybe get some advice from someone who knows more.